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Adobe indesign cs3 tutorial pdf free download

Some of the options are presented as icons at the bottom of the Layers palette. H Link Layers — Can be used to link layers together. Click the little black triangle to see style options. J Layer Mask – A grayscale image, with parts painted in black hidden, parts painted in white showing, and parts painted in gray shades showing in various levels of transparency. K Layer Set – This option helps to organize images with multiple layers.
Click the icon to create a folder for several layers. L Create New Fill or Adjustment Layer – Have the same opacity and blending mode options as image layers and can be rearranged, deleted, hidden, and duplicated in the same manner as image layers. Click the icon and select an option to create a new fill or adjustment layer. M Create New Layer – Click this icon to create a new layer. N Delete Layer – To delete a layer, select a layer in the Layers palette and drag it to the trash can icon; or, select a layer and click the icon.
If you are a novice user of Adobe products, you should keep in mind that you might not need to use all of the tools. In this tutorial, only the basic tools will be discussed in depth. These tools have small black triangles in the right-hand corner. To view the “hidden” tools, click and hold down on any tool that has a black triangle in the corner Fig.
Click the tool button, choose a rectangular or an elliptical marquee. Drag the marquee over the area of the image you wish to select. Move Used to select and move objects on the page. Click the tool button, then click on any object on the page you wish to move. Lasso Selects an object by drawing a freehand border around it.
Click the tool button, drag to draw a freehand border around the are of the image you wish to select. Polygonal Selects an object by drawing a straight-edge border around it.
Lasso Click the tool button, click on the starting point on the image, drag to draw a straight-edge border, click and drag again to select the are of the image you wish to select. Double-click to finish. Magnetic Selects an object by drawing a border that snaps to the edges Lasso of the defined area of the object. Click on the starting point on the image, drag around the are of the image.
The tool will make fastening points at the edges. To finish selecting, drag the border to the starting point and click precisely in the point. Magic Selects all objects in a document with the same or similar fill Wand color, stroke weight, stroke color, opacity, or blending mode. By specifying the color range, or tolerance, you can control what the Magic Wand tool selects. Click the tool button, then click on the area of the image you wish to select.
Crop Tool Selects and cuts parts of an image. Click the tool button, then click and drag the tool over the part of the image that you want to keep. Resize the selected area dragging the squares at the sides and corners. Brush Select the tool, hold down the ALT key and left-click on the base color you need to heal. Then left-click over the blemish. Brush Tool Draws lines of different thicknesses and colors.
Select the tool. Then click on the selected area, drag to draw lines. Clone Stamp Takes a sample of an image and applies over another image, or a part of the same image. Hold down the ALT key and left-click on a certain point of the document where you want to start your copy point.
Then, put your mouse over whatever part of the new document you want the picture to go to. Hold down the left mouse button and drag the mouse across the page to copy the picture. Art History Paints over an image using the source data from a Brush specified history state or snapshot. Erase Tool Removes part of an existing path or stroke. You can use the Erase tool on paths, but not on text. Select the tool, click on the part of the image you wish to erase. Drag to erase pixels.
Paint Bucket Fills and entire area with a specific color of your choice. Tool Select the tool. Choose a foreground color in the Color Box. Select an area you wish to apply the color to. Click the tool button, then click on the selected area.
Gradient Tool Applies a gradient fill to a selected part of the image or to an entire layer. Select an area you wish to apply gradient to, click the tool button, choose a fill in the Options bar, click on the starting point, hold the mouse down and drag to the end point.
Select an area where you wish to apply the tool. Click the tool button, choose the Brush, Mode, and Strength. Drag the brush along the edges. Dodge Tool Lightens areas in an image. Select the area where you wish to apply the tool. Choose the Brush, Range, and Exposure. Click on the spots you wish to highlight. Selection Tool Select the tool, click anywhere on the path. Type Tool Types text on a page. Every time you click the Type Tool on a new portion of the page a new layer will be created.
Select the tool, click on the page and begin to type. You can specify the font and size in the Options bar. You can also resize and transform the text box by dragging the squares at the sides and corners.
Use the Move Tool to move the text on the page. Pen Tool Draws smooth-edged paths. Select the tool, click on the page, drag to draw a path.
Click and drag the anchor points to modify the path. Rectangle Draws a rectangle shape. Select the tool, click and drag on the page to draw a shape. The shape will be automatically filled with the current foreground color. Usually used for electronic text edits. Select the tool, click on the spot on the page where you wish to make a comment. Type in the text box. Eyedropper Takes color samples from colors on the page and displays Tool them in the Color Boxes.
Select the tool, click on the color in the image you wish to sample. The Color Box will display this color. Hand Tool Allows you to move around within the image.
Select the tool, click on the spot on the page, hold the mouse button down, drag to move in the area. Magnifying Magnifies or reduces the display of any area in your image Glass Tool window.
Select the tool, choose Zoom In or Zoom Out in the Options bar, click on the area of the image you wish to magnify or reduce. The background color appears in the lower box and represents an inactive color. To change the foreground color, click the upper color selection box in the toolbox.
To change the background color, click the lower color selection box in the toolbox. To reverse the foreground and background colors, click the Switch Colors icon the arrow in the toolbox. To restore the default foreground and background colors, click the Default Colors icon the little black and white boxes in the toolbox. NOTE: If you are using the Gradient Tool, the currently selected foreground and background colors will be the default colors of the gradient. Cropping helps to bring out the most important features in your image and focus the viewers’ attention on these features.
Cropping also allows you to make your image a standard photo size. There are several ways to crop images in Adobe Photoshop: 1. Cropping with the Crop Tool 2. Cropping to a specific size 3. To crop with the Crop Tool, follow these steps: 1. Open the image you wish to crop see Getting Started for detailed instructions. Click on your image once and drag the mouse out to make a cropping border Fig. Resize the border by dragging the squares at the sides and corners till you are satisfied with the way your image looks.
NOTE: You can also rotate your cropping border. Move the cursor outside the border, you will see how it turns into a double-headed arrow Fig. Drag the arrows in the directions you wish to rotate your selection.
Rotating the cropping border 5. To crop an image to a specific size, do the following: 1. Open the image you wish to crop.
Select the Crop Tool from the Toolbox. In the Options bar, specify the values for Width and Height Fig. Crop Tool Options bar 4. Click in your image and drag the cropping border. Notice that the border is constrained – you cannot make it wider or longer than the specified values Figure 4. For example, if you entered 8 for Width and 10 for Height, whatever size you make the border, the area within it will fit on an 8×10 photo.
Cropping to a specific size 5. To crop with the Marquee Tool, follow the steps below: 1. Click in your image and drag the mouse to draw a marquee around the area you wish to crop Figure 5. The image will be immediately cropped. In the New dialog box, click on the Preset dropdown menu.
You will see several preset sizes, such as 2×3, 4×6, 5×7, 8×10 with the preset resolution of ppi Fig. Preset size in the New dialog box 3. Choose the size that you wish and click OK. NOTE: All the preset sizes are in portrait orientation. If you wish to resize an image with the landscape orientation, you need to create your own preset. To create your own size, do the following: 1. Type in the values for Width and Height, for example 7×5.
Type in your desired resolution ppi is enough for high quality printing, and 72 ppi is good for the web images. When printed, the photos with the changed size will look pixilated. To resize the digital photos without loosing the quality, follow these steps: 1. Open the digital photo you wish to resize. You will be able to see the dimension of your photo Fig. Dimensions of a digital photo – Type in your desired resolution anything between and ppi. The photo is now 6.
Changing resolution. However, just increasing the dimensions will make the image appear blurry and pixilated.
To enlarge the image without loosing the quality, follow these steps: 1. We cannot fully document the language features of AppleScript, JavaScript, or VBScript, so you may need documentation for any or all those scripting languages.
Note: You also can use almost any other programming language like Python or C that can connect to the platform standard automation system; that is beyond the scope of this document. How to use the Scripts in this Document To use any script from this document, either open the tutorial script file the filename is given before each script or follow these steps: 1. Save the script as a plain text file in the Scripts Panel folder see Installing Scripts on page 4 , using the appropriate file extension: AppleScript:.
Double-click the script name in the Scripts panel, to run the script. Note: If you are entering the JavaScript examples, it is very important to use the same capitalization shown in the example.
JavaScript is case-sensitive, and the scripts will fail if they do not use the capitalization shown. Note: If you are copying and pasting scripts from this document, be aware that line breaks caused by the layout of the document can cause errors in your script.
As it can be very difficult to find such errors, we recommend hat you use the scripts in the zip archive. This demonstrates how to do the following: Establish communication with InDesign. Create a new document. Create a text frame on a specific page. Add text to a text frame. Enter the following script or open the HelloWorld.
To run the script, double-click the script name in the Scripts panel or click the Run button in the Script Editor window. To run the script, double-click the script name in the Scripts panel, or select InDesign from the application target pop-up menu in the ExtendScript Toolkit and then click the Run button.
VBScript Start a text editor e. To run the script, double-click the script name in the Scripts panel. CS3″ 2. Create a new text frame on the first page and a create a reference to the text frame. Set the geometric bounds the location of the top, left, bottom, and right edges of the text frame. In this step, the script uses measurement overrides p for picas to ensure the text frame is the correct size, regardless of your default measurement units.
The locations are provided as a list, or array, of values; each scripting language has a slightly different way of creating an array. For more on array variables, see Array Variables on page Add text to the text frame by setting the contents property to a string.
Scripting Terminology This section discusses common scripting terms and concepts. The scripting system ignores comments as the script executes; this prevents comments from producing errors when you run your script. Comments are useful to document the operation of a script for yourself or someone else. In this document, we use comments in the tutorial scripts. In VBScript, type Rem for remark or ‘ a single straight quote to the left of the comment.
Type the comment marker at the beginning of a line, to make the entire line a comment. Values are the data your scripts use to do their work. The type of a value defines what sort of data the value contains. For example, the value type of the contents of a word is a text string, and the value type of the leading of a paragraph is a number.
Usually, the values used in scripts are numbers or text. Integers can be positive or negative. In VBScript, you can use the long data type for integers. In AppleScript, you also can use the fixed or long data types for both integers and real numbers. A high-precision number that can contain a decimal point.
A series of text characters. Strings appear inside straight quotation marks “I am a string”. The most common conversions involve converting numbers to strings so you can enter them in text or display them in dialog boxes or converting strings to numbers so you can use them to set a point size or page location.
See the examples below. They are called variables because the values they contain might change. A variable might hold a number, a string of text, or a reference to an InDesign object.
Variables have names, and you refer to a variable by its name. To put a value into a variable, you assign the data to the variable. In our first sample script, above, we used the variables mydocument and mytextframe to avoid having to provide the full specification of the object such as text frame 1 of page 1 of document 1 or app.
In all the sample and tutorial scripts that come with InDesign, all variables start with my. This way, you can easily differentiate variables we created in a script from the scripting language terms. Assigning a Value to a Variable Assigning values or strings to variables is fairly simple, as shown in the following table: Language Examples of Assigning a Value to a Variable AppleScript set mynumber to 10 set mystring to “Hello, World!
This means the variables do not persist outside the function in which they are created. Try to use descriptive names for your variables, like firstpage or corporatelogo, rather than x or c. This makes your script easier to read. Longer names do not affect the execution speed of the script. Variable names cannot begin with a number, and they cannot contain punctuation or quotation marks.
In AppleScript, an array is called a list. Examples of defining arrays are shown below:. In the examples in this document, the first item in an array is item 0, not item 1, because that is the default. If you set OptionBase to 1, you must adjust all array references in the sample scripts accordingly. For example, if you are working on a script that operates on a text selection, you might want that script to stop if the type of the selection is a page item.
All the scripting languages allow you to determine the type of a variable. AppleScript: — Given a variable of unknown type, “mymysteryvariable” All the scripting languages provide additional utility operators. This is an example of a conditional statement. Conditional statements make decisions; they give your scripts a way to evaluate something like the color of the selected object, the number of pages in the publication, or the date and act based on the result.
Conditional statements almost always start with if. Note: Conditional statements often make logical comparisons. Control Structures If you could talk to InDesign, you might say, Repeat the following procedure 20 times. In scripting terms, this is a control structure. Control structures provide repetitive processes, or loops.
The idea of a loop is to repeat an action over and over, with or without changes between instances or iterations of the loop, until a specific condition is met. Typically, you send a value or series of values to a function or handler and get back some other value or values.
The code used in functions and handlers is simply a convenience to avoid having to type the same lines of code repeatedly in your script. In AppleScript, handlers start with on.
You know paragraphs are contained by text frames which, in turn, appear on a page. A page is a part of a spread, and one or more spreads make up a document. Documents contain colors, styles, layers, and master spreads. As you think about the layouts you create, you intuitively understand there is an order to them. InDesign thinks about the contents of a document in the same way. A document contains pages, which contain page items text frames, rectangles, ellipses, and so on.
Text frames contain characters, words, paragraphs, and anchored frames; graphics frames contain images, EPS files, or PDF files; and groups contain other page items. The things we mention here are the objects that make up an InDesign publication, and they are what we work with when we write InDesign scripts. Objects in your publication are arranged in a specific order: frames are on pages, which are inside a document, which is inside the InDesign application object.
When we speak of an object model or a hierarchy, we are talking about this structure. Understanding the object model is the key to finding the object you want to work with, and your best guide to InDesign scripting is your knowledge of InDesign itself. Objects have properties attributes. For example, the properties of a text object include the font used to format the text, the point size, and the leading applied to the text.
Properties have values; for example, the point size of text can be either a number in points or the string Auto for auto leading. The fill color property of text can be set to a color, a gradient, a mixed ink, or a swatch. Objects also have methods the verbs of the scripting world, or the actions an object can perform. For example, the document object has print, export, and save methods. Methods have parameters, or values that define the effect of the method.
For example, the place method of a document has a parameter that defines the file you want to place. Parameters can be required or optional, depending on the method. The following figure is an overview of the InDesign object model. The diagram is not a comprehensive list of the objects available to InDesign scripting; instead, it i s a conceptual framework for understanding the relationships between the types of objects.
Application default settings, like colors, paragraph styles, and object styles. Application defaults affect all new documents. The things that happen as a user or script works with the application. Events are generated by opening, closing, or saving a document or choosing a menu item. Scripts can be triggered by events. The menus, submenus, and context menus displayed in the InDesign user interface.
Scripts can be attached to menu choices and can execute menu actions. The actions the application can take; for example, finding and changing text, copying the selection, creating new documents, and opening libraries. For example, text preferences, PDF export preferences, and document preferences.
Many of the preferences objects also exist at the document level. Just as in the user interface, application preferences are applied to new documents. Document preferences change the settings of a specific document. The properties of the application; for example, the full path to the application, the locale of the application, and the user name. A collection of open books. An InDesign document. Document default settings, like colors, paragraph styles, and text formatting defaults.
The figure that precedes this table shows pages and stories, because those objects are very important containers for other objects, but document elements also include rectangles, ovals, groups, XML elements, and any other type of object you can import or create. Events that occur at the document level, like importing text. See application events in this table. The actions the document can take; for example, closing a document, printing a document, and exporting a document. The preferences of a document, like guide preferences, view preferences, and document preferences.
For example, the document filename, number of pages, and zero point location. A collection of open documents. A collection of open libraries. A single page in an InDesign document.
Any object you can create or place on a page. There are many types of page items, such as text frames, rectangles, graphic lines, or groups. The pages or spreads in an InDesign document. The text in an InDesign document. Characters, words, lines, paragraphs, and text columns are examples of text objects in an InDesign story.
All reference information on objects and their properties and methods is stored in the model and can be viewed AppleScript To view the InDesign AppleScript dictionary:, follow these steps: 1. Start InDesign. Start the Apple Script Editor. The Script Editor displays a list of scriptable applications:. The Script Editor displays a list of InDesign s suites collections of related objects : 5.
Select a suite, to see the objects and methods commands it contains. Select an object, to see the properties associated with it. Start the ExtendScript Toolkit. From the Classes list, select the object you want to view, then click the property or method you want to view in more detail in the Properties and Methods list. The ExtendScript toolkit displays more information on the property or method you selected:.
Visual Basic 6 To view the object model using Visual Basic 6, follow these steps: 1. Visual Basic displays the References dialog box: 2. If the library does not appear in the list of available references, click Browse and locate and select the file Resources for Visual Basic.
If necessary, search for the file. Once you locate the file, click Open to add the reference to your project. Visual Basic displays the Object Browser dialog box. Visual Basic displays the objects that make up the InDesign object model. Visual Basic displays the properties and methods of the object.
For more information on a property or method, select the item; Visual Basic displays the definition of the item at the bottom of the Object Browser window: Visual Basic. NET, follow these steps: 1. Visual Basic displays the Add Reference dialog box. Select the COM tab. NET adds the reference to the Selected Components list. If the library does not appear in the list of available references, click Browse and locate and select the Resources for Visual.
Once you find the file, click Open to add the reference to your project: 4. Click OK. Visual Basic displays the Object Browser tab. NET displays the objects that make up the InDesign object model. Click an object class. NET displays the properties and methods of the object.
For more information on a property or method, select the item; Visual Basic. Start Excel. Excel displays the Visual Basic Editor window. Visual Basic adds the reference to the Selected Components list. If the library does not appear in the list of available references, click Browse and locate and select the Resources for Visual Basic. Once you find the file, click OK to add the reference to your project. The Visual Basic editor display the Object Browser window.
The Visual Basic editor displays a list of the objects in the InDesign object library. Click an object name. The Visual Basic Editor displays the properties and methods of the object. For more information on a property or method, select the item; Visual Basic displays the definition of the item at the bottom of the Object Browser window: Measurements and Positioning All items and objects in InDesign are positioned on the page according to measurements you choose.
It is useful to know how the InDesign coordinate system works and what measurement units it uses. Coordinates InDesign, like every other page-layout and drawing program, uses simple, two-dimensional geometry to set the position of objects on a page or spread. The horizontal component of a coordinate pair is referred to as x; the vertical component, y.
You can see these coordinates in the Transform panel or Control when you select an object using the Selection tool. As in the InDesign user interface, coordinates are measured relative to the current location of the ruler s zero point. There is one difference between the coordinates used in InDesign and the coordinate system used in a Geometry textbook: on InDesign s vertical or y axis, coordinates below the zero point are positive numbers; coordinates above the zero point are negative numbers.
Note: When you ask InDesign for the location of a path point, the coordinates are returned in x, y order. When you set the location of a path point, InDesign expects you to provide the coordinates in the same order. InDesign returns some coordinates in a different order, however, and it expects you to supply them in that order. Geometric bounds and visible bounds are arrays containing four coordinates, which define in order the top, left, bottom, and right edges of the object s bounding box or y1, x1, y2, x2.
Working with Measurement Units When you send measurement values to InDesign, you can send numbers for example, If you send numbers, InDesign uses the publication s current units of measurement. If you send measurement strings see the table below , InDesign uses the units of measurement specified in the string. In some cases, these units do not resemble the measurement values shown in the InDesign Transform panel.
For example, if the current measurement system is picas, InDesign returns fractional values as decimals, rather than using the picas-and-points notation used by the Transform panel. InDesign does this because your scripting system would have trouble trying to perform arithmetic operations using measurement strings; for instance, trying to add 0p3. If your script depends on adding, subtracting, multiplying, or dividing specific measurement values, you might want to set the corresponding measurement units at the beginning of the script.
At the end of the script, you can set the measurement units back to whatever they were before you ran the script. Alternately, you can use measurement overrides, like many of the sample scripts.
A measurement override is a string containing a special character, as shown in the following table: Override Meaning Example c Ciceros add didots after the c, if necessary 1. Our second script demonstrates how to do the following: Get the active document. Use a function or handler in AppleScript. Get the page dimensions and page margins of the active document. Resize a text frame. Change the formatting of the text in the text frame. Make sure you have the Hello World document open. If you closed the document without saving it, simply run the HelloWorld.
Save the script. Run the new script. Save the text as a plain text file with the file extension. Run the new script, by double-clicking the script name in the InDesign Scripts panel. Either open the ImprovedHelloWorld. Start any text editor for example, Notepad. CS3″ Rem Enter the name of a font on your system, if necessary. Constructing a Document Obviously, our Hello World!
While you can use an InDesign script at any point in your production process, we will start by creating scripts that start at the same point you do creating new documents, setting page margins, and creating and applying master pages. The following figure shows the objects with which we will work. Adobe InDesign CS3 Scripting Tutorial Constructing a Document 26 document viewpreferences horizontalmeasurementunits verticalmeasurementunits rulerorigin masterspreads.
Each block demonstrates a specific area or task in InDesign scripting. As you enter each block, you can run the script to see what happens. If you are using AppleScript, you will need to add the text end tell to the end of the script before you run it, then remove the text before continuing.
Note: The figure above uses the JavaScript version of the scripting terms. For AppleScript, you would add spaces between words view preferences, rather than viewpreferences ; for VBScript, you would use an item index starting at 1, rather than 0 masterspreads. The objects in the object model generally correspond to the names of controls in the user interface, as shown in the following diagram which, again, uses the JavaScript form of the scripting terms : top left bottom right columncount columngutter.
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